stellaris do hive minds need amenities. Think of amenities in machine empires as unit maintenance. stellaris do hive minds need amenities

 
Think of amenities in machine empires as unit maintenancestellaris do hive minds need amenities  PROS

Share. But it is theoratic possible. Methone made a suggestion thread about adding more civics to the Hive Minds. One Vision is great for Hive Minds, Universal Transactions for Megacorps, Voidborne for Void Dwellers, and Xeno-Compatibility for Xenophiles. Sure it would be ackward has all hell to live along someone who has multiple bodies. Not really, no. #1. Machine Empires do not have to worry about producing food or consumer goods, they do not have to keep their pops happy, they get +1 pop when colonizing from the get go, they do not have to deal with factions, they have an easy time with ameneties, their leaders are immortal due to being machines, they can colonize all worlds right away due to the +200% habitability they get and they get. Here's a trick: When you take over a new planet with a new species the hive mind assimilation begins but when 1 pop is converted you can go to the species page and apply the hive mind template to all the others, greatly speeding up the assimilation time at the cost of your society research. This article is for the PC version of Stellaris only. Starting tradition is often Prosperity, but Discover, Expansion, Mercantile, and Supremacy are all completely valid openers. Hive-minds have a bonus to pop growth. 2. The others have more niche uses as a first pick. 20. While you do want a small surplus for Colony ships, the only real use for a Surplus is the planetary decision to distribute Luxury Goods, which gives you a temporary, and very micro intensive amenities boost for your planet. Many Voices. e. They also live longer than the average organic. The mind doesnt need to know how long worker drone A worked, it just needs to know if the minerals are still coming in or not. bansheeonfife. . 5% from jobs and natural growth for every point of habitability below 100, but also +1% requirement cost for food and amenity upkeep. How would a hive mind pre-ftl species co-exist with an empire? It's an interesting ethical point of 'do you let the ascend and become a vassal' or 'do you invade them and expunge them'. I love how the game started out in 1. In this Stellaris guide video featuring @KomradTruck we will break down the Progen. The Hive Mind is probably the weakest empire type right now. There were multiple hive minds, some consisting of just a couple of individuals others with thousand minds. Fluffy-Tanuki • Agrarian Idyll • 10 mo. Pops start to decline when a planet is 25% overcrowded. This is a common complaint, and easily answered. Unlike normal factions, there moods are not linked directly to pops - so Gestalts still enjoy the benefits of not worrying about pop happiness or political power. ; About Stellaris Wiki; Mobile viewA couple of ideas that come to mind are an infectious agent being spread to the major nodes of the hive to rewrite it to the paragons design or a psychic individual joining themselves to the hive under false pretenses with the intention of forcing the hive to their design once the link is established. It's so you have a type of empire that doesn't need to deal with the hassle of factions and consumer goods, and while they are incredibly underdeveloped (and boring if unmodded) as they were a part of the first DLC ever made, they do have one feature that even Machine Empires don't have and that is not needing to employ maintenance pops for amenities by going down the Harmony tradition. ago And the same is true for Machine Intelligences as well. hive minds need some love with amenities. Really really bad. Real-time strategy Strategy video game 3 comments Best RadiantFleet • 2 yr. Give hive mind a single faction for the hive mind, even with an approval rating of 50%. Mar 28, 2022. Hive minds are not bad. Hive Minds get a +10% already, and with the 10% from adaptability you already get 40% on everything except tomb world, meaning you can expand almost everywhere right away. ago. It still takes time for the automatic resettling to happen. The most you can do, if you go genetic. Look at Traditions. Maintenance drone gives +4 amenities -- This feels really inefficient. Maintenance Drones produce amenities, so yes. Their bio trophies are happy though). Nets me +10 lifespan, +30% growth (but -25% assembly), a whopping +35% amenities, -10% housing, and +50% habitability. I am a little confused when it comes to robots and amenities. So hive minds usually fall behind in tech to. Let's all ascend and free our sparks from bodies. 3 or something. Most of 'bad' human sentiment, like predatory sentiment, jealousy, anger, desire, has to do with the fact that the human mind exists in a world of conflict over resources with other life-forms. Jump to latest Follow Reply. Thread starter nrader; Start date Jun 5, 2018; Jump to latest Follow Reply Menu. Allow me to correct that and provide a build specifically for a Machine Empire in Stellaris. Do start with Rapid Breeder, to buy into the Hive Mind forté (or say "screw it!" and go Lithoids with "Budding" and go all-in on Pop Assembly; I've never tried that, but it'll probably work). GeneraIFlores • 3 mo. In Stellaris 3. It's 2328, and I don't have the Galactic Wonders Civic yet. 2. [deleted] • 1 yr. If charismatic trait and maintenance drones are the only answeres, then, yes, it seems that Gestalt Hive do need more pop dedicated to amenities than other designs. The Hive mind is a single vast gestalt consciousness this entity itself has no physical presence as we would understand it as the drones are its physical presence. This generally means it takes longer to get up and going, but once you do get going, your population advantage puts you ahead. 49 to 5. Pops can go over 500 and will not stop growing (or decline) until the required housing exceeds available housing by 15% (or 25%). Finally it comes time fully integrate one. Machine empires already have +50 Energy output day 1. Hive Mind Ideas. However, they'd function in Stellaris terms like a normal empire. Hive minds have 1 very good civic in devouring swarm. An Illithid community is a bunch of individuals ruled by a ruler that happens to be a small hive-mind with only one body. It is in the Ethics circle - the icon in the exact middle. That might sound like a huge effect, but while I don't remember all the details of when I tried playing a Hive Mind last November, I'm playing Rogue Servitors right now, and even fairly developped planets. Do note that your home planet has a modifier that reduces deviancy. Amenities, in general, are infrastructure and items needed for life to proceed smoothly. 79 which is only a 5. You have to care about much less (easier to keep them happy, no need to produce consumer goods), can focus more on the basic stuff, everything feels easier and both are quite frankly easy to become completely op with when choosing the right build,. 8 free (compared to 20. Due to not being affected by Happiness, Hive Minds have no methods of increasing Approval Rating for pops. Charismatic, Aesthetic, those are very much god tier for amenities. Prioritize Energy Production: As a Machine Empire, your main resource is energy. Bum-Theory. They work somewhat like housing, in that supply and demand are calculated separately for each planet, but most of your Amenities will be created by pops holding suitable jobs and not by your. Without me they are a bunch or disparate limbs flailing against each other. Give hive mind a single faction for the hive mind, even with an approval rating of 50%. Methone. Standard empires don't even need the district allocation bonus since they require fewer basic resources than hive minds do and can get by just fine with the natural planetary allocations. Nihilistic Acquisition fundamentally changes the way you can wage war and is incredibly valuable. The Stellaris hive mind is a gestalt consciousness though. Hives, as organic pops, suffer all habitability penalties. The problem is hive minds only produce amenities from maintenance drones, it's only 4 per maintenance drone, and every drone needs at least 1 amenity. Since Engineered Evolution, Evolutionary Mastery and Hive Worlds require Bio Research tech to be discovered first. My friends all seem to think they are broken, is this…Hi, I discovered that now is possible to encounter primitive hive minds. Terraforming hive worlds is much more expensive than Gaia is for normal empires though, around 10k vs 5. This just sucks for "real" empires, because the hive minds are useless critters with no place in a galactic civilization. Lets look at the crazy pop assembly availble to hive mind empires! Join me in my first Stellaris multiplayer in the new patch, as. when Stellaris is a. There is no tall game-play in Stellaris, in the sense of having a very few or small number of super planets vs. Whats the best build for this?. Any help is appreciated. This in and of itself sounds very anonymous and 'meh', but it actually gives you high flexibility to do one of several thing: 1. This will keep your planet happy for the most part after words build up to 3 to 5 coty districts for more amenities. I've been doing well with hive minds, but there is one aspect to running a hive mind that baffles me: amenities and stability. I believe the basic pop AI will try to balance amenities automatically. City arcologies for pops and some clerk jobs (hives don't have clerks or a use for the trade value they produce). Getting food for alloys was never a problem, and it allowed me to dump minerals into research, which has been a significant economic bottleneck in previous. Yeah, you need to prioritize creating resource districts and filling worker jobs first until you get a nice income going, then you can add in specialist buildings after you have a buffer. Because of this even machines empires that enjoy autonomy in individuals would still be close enough to a hive mind to be for all intents and purposes a gestalt consciousness. While not lighting the world on fire. There are plenty of Hive Mind fantasies going around where the link between the individual members of the hive is psionic rather than natural. They are not the all-or-nothing type from before, but they still leave a surplus of those. their planet capital buildings has some slots for that job type and also one of the other special hivemind buildings adds such jobs (synaptic node or so?) #1. Ascetic. Catalytic Processing Hive Mind. So I came up with the Behavior System, where you can choose behaviors that will help shape your hive mind, making it more unique, giving it more RP depth, and more unique gameplay. Jump to latest Follow Reply. Which, like all other genocidal civics, is top tier. Hive Districts have the unique feature that they provide 12 housing and 6 maintenance drone jobs if built on a Hive World, meaning Hive Worlds need fewer Hive Districts. Hive mind Adviser. Hive minds have a bunch of inefficiencies baked in that standard empires do not, and the. Unsure of the optimal acension perk choices, but Hive Worlds are definitely worth getting for their production boost. Also, Charismatic or Emotion Emulators only boosts Amenities from 4 to 4. If you need a planet with 0% stability for the revolt spyOps, then it can be countered and would. . If all amenities-providing jobs are filled, its likely the AI thinks that the planet doesn't have a good enough base. You will basically never run out of maintenance drone job positions. Of all my vassals, they seemed the most relaxed with their situation and never had any loyalty problems. This just sucks for "real" empires, because the hive minds are useless critters with no place in a galactic civilization. I am not gonna sit through 4 hours of rather boring gameplay so I am just grabbing a few data points from the end. Hive Mind Housing Districts don't even give jobs for Amenities (only 9 Housing). Delay/dedicate less buildings towards amenity production. I am the brain that controls them. Start a hive mind game with tree of life (likely best origin for hive) and not only do you start with 33 population, you also get up to 8. Consumer Goods would be art, jewelry, video games, etc. The destructive Tyranids from the Warhammer 40,000 setting are a hive mind. That might sound like a huge effect, but while I don't remember all the details of when I tried playing a Hive Mind last November, I'm playing Rogue Servitors right now, and even fairly developped planets. Have Hive Minds choose either a cooperative way (offering their hyper-efficient Drones to other Empires for Resource extraction and taking a cut of their yield. But now I noticed I also have consumption of Consumer Goods as well,. They remain biological, but gain the "cybernetic" trait which gives them extra habitability and leader lifespan. 1. For a hive mind, that 50% bonus to pop growth is standard and on every planet, with the straight boost from being. The Zerg are a hive mind, though, and their deal is that they would have both genetic and psionic ascension paths at once, which wouldn't be possible in Stellaris. As examples, the Sensorium Site does very similar things as the Synaptic Nodes, the Hive Mind obviously doesn't need metallic environments to do complex research or bureaucracy, and, as a more Hive Mind-focused example, the Offspring Nest is literally just a building. Figure out a planet loadout you like and has minimal maintenance drones for each planet type and start spamming them as you need them and your pops can support. While I might be wrong, my estimation for base CG output (no tech/modifiers, decent conditions) was at 0. There are different species perks to create extra energy credits as plantoids so you can. Galactic force projection galactic wonders, master builders and hive worlds. Hive minds should (in theory) expand exceptionally well, but can have trouble with amenities on large planets. Also, there is a mod that adds Hive Queens, and Parasitic Embryos Hive Mind Civics. Hives, as organic pops, suffer all habitability penalties. Once you can do this you will snow ball out of control. However, if the amenities deficit is small you're often better off just eating the penalty. 3/100 or . With the release of Overlord, this feature was scrapped in favor of allowing Progenitor. ago. Mechanically they boost stability, so it’s like you are running diagnostics and providing upkeep to units to ensure they function properly. (Unless they've reworded it in 3. With cyborgs its just 1/8. A hive planet, a mining world, and a fortress world at least. I think AI personalities aren't cut and dry, but work on a % chance where there are different options. . What's the most efficient way to generate amenities as a hive mind? I'm playing my first hive mind run. The clone vat has an upkeep of 2 energy per month. You will not be able to squeeze out an economy/research operation as strong as a regular empire can. They didn't have the ethic attraction boost and instead had more unity. True but there shouldn't be difference for the sake of difference, as we've discussed having sectors can absolutely make sense for Stellaris hive minds. My friends all seem to think they are broken, is this…Hi, I discovered that now is possible to encounter primitive hive minds. Otherwise that basically completely kills my ability to be a non-evil/creepy hive mind considering I'll then have to eat or assimilate people to expand. " This certainly isn't entirely without merit. However, unlike other Hive Minds, Necro-Hives will allow their Livestock to procreate. Gestalts have a way rougher time with amenities for sure. Through Rogue servitor struggle a lot less, due to bio-trophy happiness greatly increasing your stability. You could do something neat like all simple organic drones produce 2 amenities, so organic hive minds need to either keep a balance of simple and complex drones or invest in expensive attendant drones. . 4 Your colonies start with negative amenities almost right off the bat (leading to reduced stability and production) and you. Machine empires are a different story, but the biological Hive Minds are kinda bad. This is why hive mind should need consumer goods. These executive appendages of your Gestalt consciousness don’t need to age and acquire experience, so they start out younger. A big nerf on Maintenance jobs right at the start of 2. Otherwise, a popular format of rapid breeders/budding and intelligent+fleeting and deviants will do the job. A hive planet, a mining world, and a fortress world at least. Aug 3, 2021. If you want that AP as a hive mind you go for the unity and amenities bonuses. Hive worlds (from the hive world ascension perk) allow you to build unlimited districts of any type. ago Maintenance Drones produce amenities, so yes. This means it takes 278. large number of poorly developed planets. Stellaris lore is deliberately light on the details in order to let players fill in the blanks themselves. 1 Answer. Ascetic is a must pick because Amenities are a pain to deal with for HM and there are literally no other good civics. It doesn't make any sense for them to have ethic attraction because. . You're still a Hive Mind -your pops don't use consumer goods and don't feel happiness- but you can have non-hive-minded pops and appear as a non-hive-mind for other empires (at least for a while). However, I have some questions. ; About Stellaris Wiki; Mobile view Yes, amenities are a very annoying issue to deal with as hive minds, but on the flip side you are freed from the plague of consumer good production (which I find to be the by far most frustrating thing about playing non-gestalt empires) and thus have one full planet (or several building slots on every other planet) completely free to do. Each unemployed pop has a base 5% chance each month to automatically move to a different planet that has available jobs and housing for the pop to take. I've colonized all the planets that are within the green habitable range, and now have nine of them, and I have them maxed out as far as energy districts, but I'm still short of energy. 5% overall increase in growth. A singular mind, a or entity, spread out over many bodies. Each livestock should be producing about +3 food. Machine empires are a different story, but the biological Hive Minds are kinda bad. " This. Hive minds don't have to worry about happiness or consumer goods upkeep. I'd say I am reasonably competent in playing and managing most organic empires on Grand Admiral, but I've rarely played with a "wide" empire, usually. Anyway, it didn't take long before I realized that it's an awful trait for hive minds in 2. As a hive, you’d want to settle everywhere. And the most important thing: maintenance drones are bad. I've been playing as a Hive Mind since 1. Jump to latest Follow Reply. Adding more pops via resettlement should help too. This goes double for Hive minds and Machine Empires. One medical worker consumes 1 CG, I will neglate the upkeep costs for the building. They also don't use the happiness mechanic (except Rogue Servitors. If they are hive pops of another empire, they can be used in jobs. It could also have other flavor differences, like some buildings having different names and some aspects simply. However, they'd function in Stellaris terms like a normal empire. A lack of amenities negatively affects your stability. your machine pops need amenities because for them the amenities are spare parts. I have met several machine consciousness-es and hive minds that just wanted to get along decently. 5 more amenities and add <3 more to empire size and <3 more deviancy. The problem is hive minds only produce amenities from maintenance drones, it's only 4 per maintenance drone, and every drone needs at least 1 amenity. It’s a lot easier now to actually do so, since the insane need for maintenance depots hive minds used to experience has been removed, thanks to hive districts granting maintenance drone jobs. As a driven assimilator, you will not be able to assimilate hiveminds. None. If you're finding it hard at first, take species picks that reduce amenities usage; hive minds need 1/4 drones assigned to maintenance, so knocking that down. Default rights for new species in the empire can also be set, which can later be modified for individual species. So 18ish miner jobs at about 6 each. Unite the hive! - Bio ascension, gene modding and gene tab - Auto-jump feature, please - Armament change - Merging federations - Assimilation and living standards - We need Archives! Flesh is weak thus mind is over matter. It is in the Ethics circle - the icon in the exact middle. I understand why the entire galaxy hates a hive mind, and I think it's a good way to balance out some of the more awesome aspects of the. Nexus Districts are the Machine Empire equivalent of City Districts. Many people may think hive-minds being many drones forming a single. At least until you need the planets for actual resources. In the meantime, the Hive Queens mod offers a variety of playstyles that can be pretty cool (basically Xenomorphs, cloning, newly added necrophage, biological ships/buildings, etc), as a hive lover I definitely enjoy that mod, and the mod maker is a SUPER cool dude which seems rare, so much of the Stellaris modding community seems to be. Ascetic is universally good for hive minds, NNN not so much. You get a spawning pool which is similar to the gene clinic, but takes only one pop. 2 per Job with the Versatility Tradition. Jump to latest Follow Reply. Due to the number of great edicts that exist now, Executive Vigor is a solid option. Because Evolutionary Mastery is the only ascension for organic hive minds, I'll tack on Natural Sociologists to help me research those techs faster. While they include things like entertainment or art, they're also good roads or hospitals. It gives you 20% more amenities production. 0 unless otherwise noted. I don't know about normal empires, but I did math for Hive Minds back in 3. Hive minds can't use the renowned paragons, but most of them are mediocre in most circumstances. gestalts do not have factions, and thus, produce less unity. Instinctive Synchronization in the Synchronicity tradition gives +2 amenities to Synapse Drones -- Done, but I have to build more synapse buildings everywhere. Maybe we need both a regular Hive Mind that gets access to an additional ethic, and a Fanatical Hive Mind that's absolutely unified and has no ethics other than its own whims. Subspace Ephasis is awesome. Con. Amenities as far as stellaris is concerned are non food and water necessities like being able to shower or have a table to eat at. 33 pop_growth_speed. Lets look at all of the standard civics available to hive mind and machine empires in Stellar. Obviously, an efficient source of amenities is incredibly powerful and means the hive mind can be very efficient with a lower number of pops. Personally I'm not a huge fan of Machines and Hive Minds, as I find their Maintenance Drone mechanic to be a bit too fiddly. Yes. This is why the Charismatic trait is actually considered excellent for Hive Minds, since amenities are such a huge problem for them. r/Stellaris. Ascetic is fine, but keeping up with amenities is usually not a problem. Using Hive Warrens in combo with Ascetic reduces the need for jobs that produce amenities. That's not to say Hive Worlds are bad, it's still a top-tier perk and well-suited to the needs of a Hive Mind empire, but it is pretty expensive and takes. 8 per Job, or from 6 to 7. And when the advisor says "Enemies occupied our Nest" and "Crushing an Hostile Hive" it's pretty easy to see that a full Organic shipset and city set with new mechanics is pretty much needed. Methone. But the most powerful is using a governor. The ascension paths, Prosperity, and Supremacy are just better than the other traditions. This suggestion would actually be. Thanks! Absolutely! Pop growth advantage is one of the key niches of hive minds. 5% from jobs and natural growth for every point of habitability below 100, but also +1% requirement cost for food and amenity upkeep. And regardless, they will produce unity that you will need to keep up your traditions. Late game you can get to having +18 pop assembly per planet so dipping 10 or so jobs into. If I'm going to have a pop work a job, isn't it better to just have 2 pops work the unity job than 1 pop work the clerk job?The need for mineral increases even further if using a lithoid hive. An Illithid community is a bunch of individuals ruled by a ruler that happens to be a small hive-mind with only one body. Greetings. Do yourself a favour and simply compare Machine empire and Hivemind start. Yeah, Hive minds need to be fleshed out more. 5 to 7 mineral drag whereas these 4 unemployed drones end up +2 net minerals. They generate more influence for faster system acquisition and do not waste alloy space on consumer goods . The only thing that truly trivializes amenities is the free slavery/robot servitude jobs that produce amenities without using a job slot and with (almost) free real estate. It is 2257, you have 1 starport, 37 used fleetcapacity, +84 alloys/month, 12 planets. There is one exception to this and that is displacement. I haven't played hivemind since they added them, and now the building that gave the amenities job is gone and only city districts are giving them. Now, I do fine with less developed planets. They. Sep 30, 2021. Hive minds have 1 very good civic in devouring swarm. Drones from another machine intelligence don't even need to assimilated, they just instantly function as your drones. Share. Apart from that, even i with limited hive mind playtime can already see that this origin sounds. 0 and after that update…Overall I think hive mind's leaders as a whole are slightly better than organics. e. ago. Jewbacca1991 • 3 yr. I want to build a hive mind that can make some alliances if it chooses to do so but that has a population that grows extremely fast in numbers. But at…Progenitor Hive Minds are more akin to ants or bees - a family that tends to operate in a unison seemingly unachievable by normal organics, with some form of central control. Demographics in a multispecies empire. No trade value means to free currency. Just remember you do not have to complete one before opening another and in most cases it is better not to at the start. But hiveminds do have one big weakness, which is having the worst researchers in the game. Keep your amenities positive and disable as many maintenance drones as you can. Fungalloid hive minds get amenities from their unity buildings. g. Many Voices. Ultimately hive minds are just underbudget though. Before, I could use Holotheaters to get +10 amenities per entertainer job. Hive minds seem to use largely organic tech, you can't research robot techs and thus can't synthetically ascend I suspect psionic development takes a level of introspection, seeking answers beyond the senses, and (for lack of a better word) 'faith' that hive minds (being so grounded in the physical and biological) just are not able to achieve. I do like the psionic ascencion very much, but having that option as a hive mind wont lead to me playing more hive mind. But those setups let you have food production worlds as mining worlds. That bonus resources from pops isnt useful at start, pick it up when you reach dna resesrch/ascensión perk, try to stay at war and devour enemies planets, it helps with your lack of pop growth, the desicion devour planet isnt a toggleable, so reneame the conquered planets and keep an eye on em to make the desicion again, and remember to remove all. for the Win in a Galaxy not so far away (it will be HUGE). As a hive mind, you're naturally taking biological ascension, and nerve-stapled livestock stop impacting happiness. "One Hive. Organic hivemineds are too bad. Before, I could use Holotheaters to get +10 amenities per entertainer job. Ascetic mitigates your needs by reducing amenity usage. 3, Hive Minds could release vassals if they had non-hive pops in their empire. I keep only a few drones on amenities (just enough to keep me at 0) and let. For simplicity sake. TL;DR: Subterranean is an origin that works best for organic Hive Minds, NOT normal empires or even Lithoids. The only flavourful additions available are Devouring Swarm/Terravore and Tree of Life, the latter of which is considered by many players to be an obligatory pick for. 1 Answer. The necrophage pops I start with give me a nice resource bonus depending on if they are lithoid or organic. Otherwise, have fun, it's pretty much easy mode. Really bad unity and amenities. Jump to latest Follow Reply. 40% of empath hive minds have a more benevolent personality, while 60% have the standard one. AKA using caretakers to play Optimus Prime: The faction. The second problem is the lack of good civics , the only two good civics are devouring swarm and ascetic (You really want to reduce amenities usage as a hive. Discomfort does not bother hive minds that run this civic, and thus they are able to endure many hardships. I've been playing Stellaris since 2016 (version 1. 1 maintenance drone produces 4 amenities and uses 1 itself, so 1/4 of your total pop is just doing bullshit jobs. One mind with many bodies, one mind that decides everything by itself without the need of consensus or deliberation between parts. 2: 5 amenities -> 4 amenities. The primary reason for this request is that with Overlord having added in so much in regards to vassal relations Gestalt Empires face some roadblocks when it comes to dealing with primitive empires. Just because the whole Hive shares a mind, doesn't mean they don't feel some kind of happiness, they just feel it together. Hive Minds (Which this topic is about) are locked into bio ascension. Being one of the few ethical ways a hive mind could use non-hive pops, it was fun to use as part of the roleplay for a more benevolent Hive Mind. 0 unless otherwise noted. Lets look at all of the standard civics available to hive mind and machine empires in Stellar. The only way I would do unruly, is if I keep empire sprawl (primarily pops. To be any good, however, these pops would have to produce some other resources or bonuses. Ascetic is a must pick because Amenities are a pain to deal with for HM and there are literally no other good civics. Going from 40% to 50% is pretty much irrelevant as a Hive Mind. Hive minds are weaker than default or machine empires. Or a ring-world later on. Sorted by: 5. the mindless drones would have. Description. Primary one is amenities shortages, due to low amenities per job. Hive Mind Ideas. The Politicians will provide a total of 12 Amenities, leaving 76. That helps when I'm trying to get to Evolutionary Mastery techs faster. Having just finished a run using a Progenitor Hive, I have a few thoughts. I want to build a hive mind that can make some alliances if it chooses to do so but that has a population that grows extremely fast in numbers. is this intentional or is my save bugged? playing with achiev-friendly UI color changing mods only. But slavery changes this a lot. Machine pros. I think both Hive Minds and MEs can gain. Both those building stay up until the planet is close to full, then they get changed to a different facility that I need . Synapse. Because Evolutionary Mastery is the only ascension for organic hive minds, I'll tack on Natural Sociologists to help me research those techs faster. The behaviors won’t create factions or anything, I intend to keep hive minds as free and flexible as possible as this.